Don started following the work of Natasha Rivett-Carnac, Bath Spa University, Cultural Studies and Humanities.
Don started following the work of Yifei Wang.
Don started following the work of Mary Jo Aagerstoun.
- 3D TV, Magazine Ads, Theatres & New Viewings/Composings
- Abstract Layout/Mapping Alternative Regimes for Website Design--regularize operators applied, operands operated on, path topologies used, etc.
- Academic Technology
- Academic curriculum
- Access Efficiencies--similar functions similar enactments, similar outcomes similar enactments, etc.
- Access To Water
- Accessibility
- Accessibility (Computer Science)
- Action Learning
- Action Research
- Active Learning
- Actor Network Theory
- Adaptive Hypermedia
- Adolescent Literacy
- Adult Continuing and Professional Education
- Adult Education
- Aesthetics
- Aesthetics Of Nature
- All Pervading Digitalization--all products, careers, organizations, services are digital and software dominated--a direction of evolution today
- Anthropology
- Anti Bullying
- Applied Transdisciplinarity
- Appreciative Inquiry
- Art Practice as Research
- Art Theory
- Artfulness Measures for Site Designs--attention catching, long recall, emotively rich recall, associatively rich recall,
- Artificial Intelligence
- Arts Education
- Assistive Technology
- Audience Studies
- Augmented Reality
- Autoethnography
- Bioart
- Biology of Knowing
- Blogs
- Blogs, Blogging, the Blogosphere
- Brain Module Self Assembly Models of Human Emotion, Thought, Action, Relating Phenomena
- Brain Module Trade-Off Constraints on Site Designs--the interest-liking trade-off (we dislike what interests us, the unfamiliar and vv.)
- Bricolage
- Built Environment
- Caring school communities
- Case Study Research
- Children's Perceptions
- Cinema (Celluloid and Digital)
- Classroom environment
- Cleaner Production
- Climate Change
- Climate change and the impac on developing countries
- Climate change policy
- Cognition
- Cognitive and Social Psych of Web Site Alternative Patternings--fractal, recursive, decompositions, ant "use" trailings,
- Cognitive development
- Collaborative Design
- Collaborative Learning (Education)
- Collaborative Virtual Environments
- Communication
- Communication Ethics
- Communities Of Practice (Literacy)
- Community Based Education
- Community Ecology
- Community Informatics
- Complexity
- Complexity Theory
- Computer Aided Design
- Computer And Society
- Computer Architecture
- Computer Ethics
- Computer Games Technology
- Computer Graphics
- Computer Literacy
- Computer Networks
- Computer Science
- Computer Science Education
- Computer Supported Collaborative Design
- Computer Supported Collaborative Learning
- Computer Supported Collaborative Learning (CSCL)
- Computer Supported Collaborative Learning CSCL
- Computer Supported Cooperative Work (CSCW)
- Computer-Based Learning
- Computer-Mediated Communication
- Computers in Graphic Design
- Computing In Social Sciences, Arts And Humanities, Professions
- Conceptual Modelling
- Construction
- Constructivism
- Contemporary Art
- Context
- Context Aware Technology Enhanced Learning
- Conversation Analysis (Research Methodology)
- Copyright
- Critical Discourse Analysis
- Critical Geopolitics
- Critical Pedagogy
- Critical Studies in Library and Information Science
- Critical Theory
- Cross-Culture Game Story Plotting & Pathing
- Cross-Media Studies
- Cultural Communication
- Cultural Geography
- Cultural Identity
- Cultural Informatics
- Cultural Memory
- Cultural Semiotics
- Cultural Sociology
- Cultural Studies
- Cultural Sustainability
- Cultural Theory
- Culture
- Culture Studies
- Culture, health and well being
- Cultures as High Performances
- Curriculum Design
- Curriculum Ethics
- Curriculum Studies
- Curriculum Theory
- Cyber-Representations
- Cybergeography
- Cyberstudies
- Cyborg Theory
- Data Communications
- De Certeau
- Deep Ecology
- Design
- Design Culture
- Design Methods
- Design Research
- Design Theory
- Design and Emotion
- Design education
- Design for Social Innovation
- Design multi-disciplinary practice
- Design pedagogy
- Design practice
- Design-by-User Website Interfaces--patterns of use by algorithm tweak design dimensions, genetic competitions among alternative design means
- Designing Designing--designs for social processes by which designers design
- Desktop Virtualization
- Diagram understanding
- Dialogue
- Digital Culture
- Digital Divide
- Digital History
- Digital Humanities
- Digital Libraries
- Digital Literature
- Digital Media
- Digital Media & Learning
- Digital Media, Device, and Software Interface Design
- Digital empowerment
- Digital media Production
- Discourse Analysis
- Distance Education
- Distributed Computing
- Diversity
- Documentary (Communication)
- Documentary (Film Studies)
- E Assessment
- E Learning And Web2.0
- E-Safety
- E-learning
- Ecohealth
- Ecoliteracy
- Ecological Design
- Ecological Informatics
- Ecological Justice
- Ecological Literacy
- Ecological Physiology
- Ecology
- Ecology of Learning
- Economics of Website Design Genres--view traffic, click thru traffic, profit per visit, profit per click thru, etc.
- Ecopedagogy
- Ecosystems Ecology
- Edmund Husserl
- Education
- Education (Social Policy)
- Education Ethics
- Education History
- Education Policy
- Education Research Ethics
- Educational Administration
- Educational Development
- Educational Inequalities (class; race; gender etc)
- Educational Informatics
- Educational Leadership
- Educational Neuroscience
- Educational Policy
- Educational Research
- Educational Technology
- Elearning
- Electronic publishing
- Embodiment
- Emotion
- Emotion Relation Transparency--can digital designs transmit full personalness, care, emotion, humanity without male, machine, abstraction distortions
- Emotional Literacy
- Emotional intelligence
- Empowerment (Computer Science)
- Energy
- Enterprise 2.0
- Environment
- Environmental Aesthetics
- Environmental Communication
- Environmental Education
- Environmental Ethics
- Environmental Geography
- Environmental Justice
- Environmental Philosophy
- Environmental Policy and Governance
- Environmental Political Theory
- Environmental Remediation
- Environmental Sociology
- Environmental Studies
- Environmental literacy
- Eportfolio
- Ethics & Social Sustainability
- Ethics of School Administration and Supervision
- Ethnic Studies
- Ethno-semiotics
- Ethnography
- Everyday Aesthetics
- Everyday Life Studies
- Experience Design
- Experiential Learning (Active Learning)
- Eye tracking
- Faculty Issues
- Feminist Phenomenology
- Feminist Theory
- Film Analysis
- Film Studies
- Film Theory
- Focus Group discussions
- Folio thinking
- Frankfurt School (Philosophy)
- Functional Ecology
- Functional Programming
- Future Media
- Game Design
- Game Interfaces--mobilizations/entoolments of senses, perceptions, motions, thoughts, feelings, biases, cleverness, neuoses, talents, effort,
- Game Theory
- Game studies
- Game/Simulation use in education
- Gender Studies
- Gender and Social Computing
- Generative Art
- Geography
- Gilles Deleuze
- Glbt
- Global Citizenship
- Global Diversity Management
- Global Egalitarianism
- Global Justice
- Global Media Studies
- Global Social Change
- Global Studies
- Global media
- Globalization
- Globalization And Health
- Glocalization
- Graph Games (Game Theory)
- Graphic Design
- Graphic design history
- Green Computing
- Green Design--goals, means, persons, policies, economics, evolution, competitors
- Green Marketing
- Greener Computing
- Grounded Theory (Research Methodology)
- Group Creativity
- Hans-Georg Gadamer
- Herbert Marcuse
- Hermeneutics (Research Methodology)
- Higher Education
- Historic Landscapes
- History Of Computing
- History of Recycling
- History of Technology
- Human Computer Interaction
- Human Computer Interaction (HCI)
- Human Geography
- Human Information Interaction
- Human Rights
- Human Rights Education
- Human Values
- Human rights and environment
- Human-Animal Relations
- Human-Environment Relations
- Humanistic Informatics
- Humanities Computing (Digital Humanities)
- Hybrid Ecologies
- Hybridity
- ICT Education
- ICT Educational design
- ICT in Education
- ICT in Health
- Identity (Culture)
- Identity politics
- Image Analysis
- Image Processing
- Image-based Rendering
- Impact of Interface Design
- Indexing Effects of Visual Modes/Contents--self indexing, index blocking, index distorting, index meshing
- Indigeneity
- Indigenous Knowledge
- Indigenous Media
- Indigenous Studies
- Indigenous education
- Informal Learning
- Informatics
- Information & Communication Technology
- Information Communication Technology
- Information Ethics
- Information Graphics
- Information Literacy
- Information Management
- Information Technology
- Information Theory
- Information Theory (Mathematics)
- Information Visualization
- Information quality and value
- Information/Communication Technologies and Development
- Innovation
- Inquiry Based Learning
- Instructional Design
- Instructional Systems Technology
- Instructor education
- Integrative Learning
- Intellectual Property
- Intelligent Space
- Interaction
- Interaction Design
- Intercorporeality
- Intercultural Communication
- Interfaces: ambulatory, sign-age, social indexers, search-aids, among cleavage groups/areas/eras/ideas/self-parts
- Internet
- Internet Geography
- Internet Governance
- Internet Law
- Internet Security
- Internet Studies
- Internet research
- Internet research methods
- Internet science
- Internet, World Wide Web
- Interorganizational Networks
- Interpersonal Communication
- Ivan Illich
- Jurgen Habermas
- K-12 Distance Learning
- Kinds of Accessibility/Usability--emotional, namings, implications, associations, remindings, correlational
- Knowledge Management
- Knowledge Organization (Critical Studies In Library And Information Science)
- Knowledge Structures
- Landscape Ecology
- Language and Gender
- Language and Social Interaction
- Languages and Linguistics
- Large Group Designs
- Learner Autonomy
- Learner Centered Approach
- Learning Design
- Learning Difficulties
- Learning Progressions
- Learning Sciences
- Learning Styles
- Learning Technology
- Learning and Teaching
- Learning and the Brain
- Librarians, Image
- Libraries of Social Indexing Function Routines as Design Material for Digital Systems and Web Nets
- Library Informatics
- Library Science
- Library and Information Science
- Lifelong Learning
- Literacy
- Literary Criticism
- Literary Theory
- Literary representations of science
- Local Identities
- Location, Location, Location--the contextuality of website value, webbing factors, network hubs, weak ties
- Location-based media
- MOODLE
- Macrocomparative Analysis
- Martin Heidegger
- Mass Communication
- Mass-Media Ethics
- Max Horkheimer
- Media Art
- Media Arts and Sciences
- Media Design
- Media Ecology
- Media Economics
- Media Education
- Media History
- Media Industries
- Media Innovation
- Media Literacy
- Media Policy
- Media Sociology
- Media Studies
- Media and Cultural Studies
- Media and Embodiment
- Media effects
- Media, Religion, and Culture
- Mediated Discourse Analysis
- Mentoring
- Meta-Analyses
- Meta-analysis (Social Sciences)
- Metacognition
- Methodology (Education)
- Mind Brain & Education
- Mixed Methods
- Mobile Ad Hoc Networks
- Mobile Learning
- Mobile Video
- Modes of Perception
- Multicultural Education
- Multidiscipline
- Multimedia
- My Research Interest
- Narrative
- Narrative Methods
- Narrative theory (Languages And Linguistics)
- Natural History
- Natural Resources
- Nature and Wildlife Films
- Network Analysis
- Network Security
- Network Virtual Environment
- Network governance
- Network-General
- Networks
- Neuro Linguistic Programming
- Neuroaesthetics
- New Literacies
- New Media
- New Media Performance and Installation
- New literacy studies
- Online Communities
- Online Instruction
- Open Access
- Open Journal
- Open Source Software
- Open Source/Open Access and Libraries
- Open Systems, Copylefts, Capability Democratizations--designers and designing and designs by everyone, users, customers, clients
- OpenCourseWare
- Oral Traditions
- Organisational Change
- Organizational Culture
- Organizational Learning
- Parallel Computing
- Participatory Action Research
- Participatory Culture
- Participatory Design
- Participatory Media
- Participatory Research
- Paulo Freire
- Pedagogy
- Perception
- Performance
- Performance Ethnography
- Phenomenological Research Methodology
- Phenomenology
- Philosophy Of Language
- Philosophy of Transdisciplinarity
- Photographs
- Place (Architecture)
- Place-Identity (Architecture)
- Podcasting
- Political Ecology
- Pop Culture
- Popular Culture
- Popular Education
- Portfolio studies
- Post-Colonialism
- Postcolonial Studies
- Poststructuralism
- Power (social)
- Practice theory
- Pragmatist Aesthetics
- Praxis
- Print Culture
- Privacy
- Problem solving (Education)
- Product Design
- Professional Communication
- Professional Identity
- Programming Languages
- Public Service Media
- Qualitative Methods
- Qualitative methodology
- Quality of Working Life
- Quality of life
- Racial Identity
- Reading
- Reality television
- Recycling
- Reflexivity
- Regional culture and tradition in design
- Regulatory Compliance
- Relational Agency
- Rendering (Computer Graphics)
- Representation in science
- Representations
- Reproduction
- Research Design
- Research Ethics
- Research Informed Taching
- Research Informed Teaching
- Research Methodology
- Research Paradigm
- Resistance (Social)
- Responsive Environments
- Rhetoric
- Rhetoric and Public Culture
- Rhetoric and Social Theory
- Rhetoric of Technology
- Rhetorical Analysis
- Right to Information Act
- Robot Learning
- Robotics
- Rural
- SCORM
- Safe Schools
- Scale, Level, and Power Law Phenomena in Web Site Design
- Scholarly Communication
- School and student wellbeing
- Science Communication
- Science Education
- Science, Technology and Society
- Scientific Visualization
- Second Life
- Secondlife
- Self Assembling Software Applications--from populations of self-knowing functional agents
- Self Observation
- Self-Efficacy
- Self-Organization
- Self-regulated Learning
- Semantic Web Technologies
- Semiotics
- Sense Based Research Methods
- Sense of Place
- Sensory Neuroscience
- Serious Games
- Servers (Computer Science)
- Simulation (Computer Science)
- Simulation (Simulation)
- Simulation in healthcare
- Simulation in language learning
- Single-Subject Designs
- Situated Learning
- Social Activism
- Social Categorization
- Social Cognition
- Social Dynamics in Site Design--trends, fashions, thefts/borrowings, innovation from copying errors, designed inventions, idea blends, scale changes
- Social Identity
- Social Interaction
- Social Justice
- Social Media
- Social Movement
- Social Networking
- Social Networks
- Social Policy
- Social Research Methods and Methodology
- Social Software
- Social Stratification
- Social Study of Information & Communication Technology
- Social Theory
- Social representations (Psychology)
- Social-Ecological Systems
- Socio-semiotics
- Sociocultural Theory
- Sociology Of Scientific Knowledge
- Sociology Of Technology (Science And Technology Studies)
- Sociology of Arts
- Sociology of Education
- Sociology of Emotion
- Sociology of Identity
- Sociology of Knowledge
- Sociology of Language
- Soft Computing
- Soft Computing, Image Processing and Robotics
- Software Studies
- Stereotypes
- Structural Cognition Traits of Web Access--alternative point counts, namings, orderings
- Student Engagement
- Subcultures
- Subjectivity (Identity Politics)
- Survey Research
- Sustainability
- Sustainability (Organisational Strategy)
- Sustainability / Sustainable Design (Design multi-disciplinary practice)
- Sustainability in Higher Education
- Sustainable Building Design
- Sustainable Communities
- Sustainable Development
- Sustainable Production and Consumption
- Sustainable Transportation
- Sustainable Urban Environments
- System Management
- Systems Theory
- Tacit Knowledge
- Tacit Knowledge Transfer Within Virtual Teams
- Teacher Education
- Teacher Ethics
- Teacher Research
- Teaching Self-Efficacy
- Teaching and Learning Programming
- Teaching-learning interactions
- Team Cognition
- Techno-Information Literacy
- Techno-Utopia
- Technoculture
- Technologies of the Self
- Technology
- Technology (Film Studies)
- Technology Acceptance
- Technology Assessment
- Technology Management
- Technology in Teacher Education
- Telecommunications
- Television Studies
- Terminology
- Text Encoding
- The Culture of Technologies and Interfaces
- The Internet of Things
- The Social Life of Information (Brown, Duguid)--social practices assumed in info systems and design decisions
- The Social Web
- Theodor Adorno
- Theories of Gender and Transgender
- Theory and Methodology
- Theory of Interpretations
- Theory of What Is a Culture and What a Culture Does
- Traditional Ecological Knowledge
- Transdisciplinarity
- Transformation
- Transformative Learning
- Urban Ecology
- Usability
- Use of story-telling in games
- Use of video as a teaching tool in upper elementary resource classroom
- User Education
- User Experience (UX)
- User Modeling
- VR Objects
- VR Panorama
- Valuation (Sustainability)
- Video Art
- Video Games and Learning
- Video Learning in the Classroom
- Violence & Media
- Virtual Design Studio
- Virtual Environments
- Virtual Reality (Computer Graphics)
- Virtual Schooling
- Virtual Worlds
- Virtualization
- Visual Analytics
- Visual Culture
- Visual Culture in Education
- Visual Cultures Of Science
- Visual Neuroscience
- Visual Rhetoric
- Visual Semiotics
- Visual Sociology
- Visual Studies
- Visual perception
- Visual propaganda
- Visualization
- Walter Benjamin
- Waste-to-Energy
- Water
- Water Availability
- Water resources
- Web 2.0
- Web Accessibility
- Web Design
- Web Development
- Web Engineering
- Web Services
- Web Site Design Measures--bushy-ness, muscle memory page carryover, verbal memory page carryover, etc.
- Web Site Types--for individual access, for group access, for interactive contact, for 1-directional contact,
- Web Studies
- Web Technologies
- Web search
- Wetlands
- Wikis
- Wireless Computing (Mobile Computing)
- Wireless Sensor Network
- Wireless Sensor Networks
- Women's Rights
- XML
- Young people's use of Technology
- Youth Culture
- Youth Studies
University of British Columbia
Faculty Member, Curriculum & Pedagogy
About
I am a Professor in the Faculty of Education and the Department of Curriculum & Pedagogy at the University of British Columbia, and a Faculty Associate with the Institute for Computing, Information & Cognitive Systems (ICICS), Media and Graphics Interdisciplinary Centre (MAGIC) and Centre for Digital Media at UBC. From 1993-2002, I taught at The Ohio State University and held Associate Faculty appointments with the Advance Computing Center for Art and Design (ACCAD) and the Center for Folklife Studies. I was a Fulbright Award recipient in 2000-2001.
Contact Information
| Homepage: | |
| Address: | Faculty of Education |
| Telephone: |
604-822-5318 |









